It was a little confusing to start off (a slower start with better tutorial would be neat), but otherwise the concept is great (and the execution of said concept might not be perfect, but at least "very good").
Being able to upgrade the workers and invest money into the shop gave the game some much appreciated additional depth. Although, it wasn't well explained how how the underlying system worked here either so I never really understood how that worked. Never really fully grasped how the day/night system worked either, although I suspect it was simply on a real time clock?
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For a JAM game, this is very feature packed!
It was a little confusing to start off (a slower start with better tutorial would be neat), but otherwise the concept is great (and the execution of said concept might not be perfect, but at least "very good").
Being able to upgrade the workers and invest money into the shop gave the game some much appreciated additional depth. Although, it wasn't well explained how how the underlying system worked here either so I never really understood how that worked. Never really fully grasped how the day/night system worked either, although I suspect it was simply on a real time clock?
In any case, nice entry into Drifty's annual JAM.
The day/night cycle is based on your Stamina. As it decreases, the day progresses.